I use the o-jasper github account, with various stuff in various stages of development or abandonment. Should be fairly clear which is which, if not, ask.
Quite a PITA that none of the programming languages is perfect. I have basically given up on that and decided to stick with 'good' ones. Basically,
Good ones, for me, play nice with "the unix way" of doing things, interoperability of libraries. Next to the language itself being good.
Right now, (12-2016) i am mainly working on lua based protype based an evolved version of this idea, and a bit 3d-printing.
This started writing stuff for Luakit trying to better control my browser. Later on, i changed a lot of it to use userscripts instead.
One part was to keep my own
but it also helps mirror
all my browsing,(does a poor job at CSS/images) gives a much of commands,
wget at an url, Storing stuff by-domain and bookmarking is
more convenient than downloading it and then organizing the files myself.
Listing things, like bookmarks needed a database and i wanted to be able to search it, and show the lists. I also wanted to eventually share it with others one route might be Tox, which is why i wrote this FFI.
Also figured the idea of Hanging Blocks, though that is not really that new. Perhaps a better name is 'auditable' blocks. Made some merkle tree stuff for it, but probably best if can get a general Ethereum VM working with it.
Some povray stuff
Writings in Julia
I liked this one, because it is a lisp, much more active than Common Lisp, does function overloading a lot better than CL. Also, Common Lisp itself is a bit messy and Julia is not.
It lacking classes is also a plus point imo.
Foreign function interface allowing C functions to be used in Julia. Principally
get_c that makes it easy. Thanks to Robert Ennis
it might get used more.
It also attempted to parse the C(header) for the user and FFI it automatically.
Octtree, applied to Constructive Solid Geometry(CSG), and other things. Probably doesnt function anymore, not without poking it.
Perhaps technology like from voxel games can be used to 'map the world'. That was my interest. But then i noticed that i could do CSG and try make a thingy to make 3d-objects with.
Various Julia projects (mostly defunct)
Julia-glplot various 2d plots, including histogramming and real time in somewhat fancy (informative)ways.
Particle_tree tries to simulate high energy photons and electrons hitting matter.
Writings in Common Lisp
It also had
expression-scan that uses that hook to get information like
dependency of functions and packages relative to each other. It had
autodocumentation, and ‘autopackaging’ that makes things asdf systems.
(all the CL code is autopackaged)
parse-c-header ‘ancestor’ and analogue of Julia-FFI.
FFIs commandline arguments for
iwlist scanning ..,
top. (to various extents)
j-basic various library-like things. Regular-tree, and destructuring-regex seem the most interesting.
Various stuff that i didnt think needed to have their own entry.
en-morse text to morse code, morse code to morse code sound. Morse code to text conspicuously missing. (Very poorly tested)
hashtable, hash table and s-expression(nested lists) parser.
relax, solves the laplace equation using the relaxation method. For instance for electrostatic potentials, but i suppose it could be extended to waves. It uses doubling of resolution to work pretty quickly. This is an idea for the future of physical_map.
prog-select, C program that uses gtk to select a command, it lists commands based on what is typed, with the most used most prominent. There already exist much better programs that do the same.
dotbin, some shell scripts i use for (desktop)convenience.